I'm a User Experience (UX) Design Leader with over 6 years of experience. Design, to a large extent, is an exercise in problem solving. And my approach is to deconstruct the assumptions that were used to frame the design problem. My passion, then, is cultivating deep understanding. My recent work has focused on understanding user behavior through qualitative user testing.
I have a background in software engineering, which is helpful when designing or building interactive prototypes. I hold a masters degree in Human-Computer Interaction from Georgia Tech, and a bachelors degree in Information Systems from Stony Brook University. Currently, I’m working towards an Android Developer Nanodegree with the hope of launching a few mobile apps.
“We think too much and feel too little. More than machinery, we need humanity; more than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost.” -- Charlie Chaplin, 1940
Understanding the problem space, current trends, user behaviors, and the overall competitive landscape informs the creative process with insight.
Synthesizing research, business requirements, and all relevant constrains help create an expansive conceptual design, which is then refined through a detailed and highly iterative design process.
The goal here is to translate the concept into code to convey another dimension of the design work through interaction, motion, and affect.