During my Cognitive Science class today, the class was given a 10-minute design exercise to explain the importance of situated cognition. We were told to design a solution that would teach children about an aquarium. Beyond the time constraint, we were free to design and highlight any aspect of aquatic life.
This is what I came up with:

- Goals
- Highlight complex relationships, such as the food chain
- Provide detailed information about the animals, in-place
- Provide a connection between the animals in the fish tank, to cultural artifacts such as movies or food item
- Summary
- Using a touch screen, children would be able to interact with the aquatic environment. For example, when a child touches an area where a fish happens to be swimming, information related to that fish would appear on the surface of the fish tank.
- I try to visualize complex relationships on the fish tank. An LCD appears to the right of the fish tank, in order to provide more information and/or feedback to the students.
Not bad for 10 minutes. =]





